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But if you choose not to get any lootboxes then preparing for a siege can take you anywhere between half an hour to two hours. Or you could just buy lootboxes to get really high leveled orcs faster (this is where most of the micro transaction controversy has come from). It becomes a grind too when the offensive team has level 50 orcs and you only have orcs in the 30s, so you need to set up events and arena matches (we’ll touch on that later) to level up your orcs so they’re ready to defend your castle. After the story is complete, the various fortresses under your control come under attack and you need to defend them. Sure, it’s cool to attack in some scenarios and defend in others, but regardless of what side of the wall you’re on it gets repetitive after a while. Where sieges go wrong is that there’s a lot of them.
#Middle earth shadow of mordor new game plus plus
Plus you can lay siege to random people online and get plenty of loot for that. Sieges give you skill points, loot, and the opportunity to go up against some powerful orcs that you may want on your side or may just want to kill for the good gear you’ll get off them. But in Shadow of War, sieges play a huge part in the game, providing a lot more fun than just hunting down random orcs and their events to try and kill or dominate them.
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In hindsight, it was almost like a really fleshed out beta. In the first game there wasn’t much to do after the story was complete, and the story missions were pretty lackluster. Speaking of sieges and fortresses, this is where the game goes fantastically right and horribly wrong at the same time.
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